VoX
Genre | Tech Stack | Platform | Role | Status | Client |
---|---|---|---|---|---|
Racing | Unity, SteamVR SDK, Oculus SDK | VR, Oculus | Unity Developer, Gameplay Designer | Completed | Kubiyax |
Overview
If you worked with VR, guess you could spot the challenge here: How do you handle motion sickness and racing in VR? It’s hard, but doable. Wrapping google anti motion sickness SDK with unity scripts while also improving on that SDK proved to be a viable solution. The game was also hosted on the Indie Playground Exhibition sposored by GameIS.
Role
I worked on all aspects of the game, buy I mostly took the time to tackle motion sickness and creating game elements (such as the coins, which i’m so proud of 🙂). It was fun and quick to make. Game development, especially for VR, was simpler back then. New platofrms allow you to test new stuff, or rehash old stuff with a new set of inputs and player experience. I think that eventually the game was sold to a private buyer, an owner of a VR arcade.