Scriptable Holders
Preface Scriptable Objects (SOs) are awesome. It’s been said before, it will be said in the future and currently, many Unity devs use them to architect their code and write great games. But (you knew this was coming), they are still a tight coupling to the unity engine - Scriptable Objects only make sense inside the unity framework. I noticed most Unity devs don’t give a f*** about this, but I do give plenty.